Equipment: Weapons and Ammunition

Hand Weapons
Axe or Heavy Club: Damage Str+d6, $75
Battle-Axe: Damage Str+d8, $100
Bone Saw: Damage Str+d6, $50; Notes: Self-Damage on Fighting Die Natural 1
(regardless of Wild Die Result)
Brass Knuckles: Damage Str+d4, $20
Chainsaw: Damage 2d6+4, $400
Great-Axe: Damage Str+d10, $200
Large Knife/Machete: Damage Str+d6, $75
Scavenged Weapons: Damage Str+d4, $25, Notes: Baseball Bats, Wrenches, Kitchen Knives, Golf Clubs, etc.; Weapons become useless on an Ace.
Switchblade: Damage Str+d4, $35. Notes: -2 notice if Hidden
Spear: Damage Str+d6, $25, Notes: 1+ Parry
Chain: Damage Str+d6; $25, Notes: Ignore Shield Parry, Ignore Cover Bonus
Chain Sword: Damage Str+d10; $1000, Notes:
Security Prod: Damage Str+d6; $500, Notes: Vigor -2 to avoid being Shaken.
Small Knife: Damage Str+d4, $25, Notes:
Sledgehammer: Damage Str+d6; $85, Notes AP-1 vs. Rigid Armor, 2 hands
Ranged Weapons Ranges DMG ROF Shots Cost Notes
|Bows

|Crossbow
15/30/60 2d6 1 $50 AP2, 1 action to reload
|(Quarrel)| |Min Str d6| Hunting Bow 12/24/48 2d6 1 -- $25 Min Str d6 (Any Arrow) Compound Bow 15/30/60 2d6 1 -- $50 AP2, Min Str d8 (Aluminum Arrows Only)

Black Powder: Always a -2 to Shooting Rolls due to difficulty to determine where the projectile(s) will actually go once shot.
Blunderbuss (8G) 10/20/40 1-3d6 1 — $75 2 Actions to Reload
Min Str d6
Flintlock Pistol 5/10/20 2d6+1 1 — $50 2 Actions to Reload

Pistols
.38 Special 12/24/48 2d6 1 6 $50 AP1
(.38)
M-92 NA Sidearm 12/24/48 2d6 1 15 $100 AP1
(9mm)
S&W Model 683 12/24/48 2d8 1 8 $175 AP1
(.44)
S&W Model 85 12/24/48 2d8+1 1 6 $150 AP2, Min Str d6
(.44)
M-80 SA Sidearm 12/24/48 2d8 1 6 $100 AP2, Min Str d6
(.50)
Ruger Thunderhawk 12/24/48 2d8 1 8 $125 AP1
(.357)
Ruger Redhawk 12/24/48 2d8 1 6 $150 AP2/AP1, Min Str d6
(.357) or (.38)→only 2d6 dmg
HI Thunderer 12/24/48 2d6+1 1 8 NA AP2, Min Str d6
(9mm caseless)
British IW-91 24/48/96* 2d6/2d8* 1 6 $300 AP2, Min Str d6
(.45 gyrojet) *This weapon can use regular .45 cal ammunitition, the damage goes up, but the range drops to 12/24/48
Sub-Machineguns
HI Blazer SMG 12/24/48 2d6+1 3 24 NA AP2, Min Str d6
(9mm caseless)
NA Commando SMG 12/24/48 2d6 3 32 $150 AP1
(5.56)
SA Commando SMG 12/24/48 2d8 3 20 $150 AP2, Min Str d6
(.50)

Rifles
Hunting Rifle 24/48/96 2d8 1 10 $150 AP2
(.30-06)
SK-Sport Model 24/48/96 2d8 1 10 $175 AP2
(7.62)
NA M-21 Rifle 24/48/96 2d8 3 30 $200 AP2, Min Str d6
(5.56mm)
SA M-10 Rifle 24/48/96 2d8 3 20 $200 AP3, Min Str d6
(7.62)
HI Damnation Rifle 24/48/96 2d8+1 4 30 NA AP3
(10mm caseless)
British IW-40 24/48/96 2d8 3 20 $300 AP3, No Recoil Penalty
(.50 gyrojet)
AK-47 (2068 Model) 24/48/96 2d8 3 30 $300 AP3, Durable
(7.62) Obj Toughness 10
Fusil-20 24/48/96 2d8 3 30 $200 AP3, Spike Bayonet*
(5.45mm)
*Integral, Fold-Out: Str+d6

Shotguns
Double-Barrel (12g) 12/24/48 1-3d6 1-2 2 $150
Pump Action (12g) 12/24/48 1-3d6 1 6 $150
Sawed-Off DB (12g) 5/10/20 1-3d6 1-2 2 $150
Streetsweeper (12g) 12/24/48 1-3d6 1 12 $600

Sniper Rifles
SA M-50 30/60/120 2d10 1 10 $600 AP2, Snapfire
(.50) Sniper Rifle: +2 Shooting beyond Close Range
Can use Laser Sight to “Taunt” opponents as Skill.
NA M-42 50/100/200 2d10 1 10 $800 AP2, Snapfire
(.50) Sniper Rifle: +2 Shooting beyond Close Range, +1 to Called Shots

Special Weapons
Automaton Chain Gun 24/48/96 2d8 3 200 NA AP4, Heavy Weapon
(7.62) Wired for HI Automatons
NA SAW 24/48/96 2d8 4 300 $1000 AP3, HW, SF
(5.56) Integrated Bipod
SA SAW 24/48/96 2d10 3 200 $1000 AP4, HW, SF
(7.62) Integrated Bipod
HI SAW 24/48/96 2d10+1 3 200 NA AP 3, HW, SF
(10mm caseless) Integrated Bipod
RPK-74 (2068 Model) 24/48/96 2d8 4 30* $1000 AP3, HW, SF
(7.62) *Magazines in 30/50/100 bullets Integrated Bipod
M-200 MPSW 24/48/96 3d6 3 50 $2000 AP4, HW, SF
(20mm)
M-120 Minigun 24/48/96 2d8 4 300 $1500 AP3, HW, SF
(7.62)
CQFW 5/10/20 2d10 1 30 $500 Ignores Armor
(Gas)
Grenade Launcher 12/24/48 3d6 1 10 $1500 Medium Burst Temp
(40mm)
NA-720 12/24/48 3d6 1 5 $2000 Medium Burst Temp
(20mm) Under-barrel or Stock
SA-230 15/30/60 3d6 1 1 $1250 Medium Burst Temp
(40mm) Under-barrel or Stock
Frag Grenade 5/10/20 3d6 1 — $100 Medium Burst Temp

M83 LAW 24/48/96 4d8+2 1 1 — Med Burst Temp,
AP 30, Snapfire, HW
AT-7 24/48/96 4d8+2 1 1 — Med Burst Temp,
AP 40, Snapfire, HW

Ammunition
Arrow (Wooden), .22 cal, .38 cal $0.50

Arrow (Aluminum), 9mm, 10mm, $1
.45 cal, .30 cal, .30-06, 5.56, 7.62

.50 pistol, 12-gauge shotgun shell, $2
other weird sizes

Shotgun slug, .50 machine gun, $5
.50 gyrojet, .45 gyrojet

20mm round, military calibers $10

Magazines
Pistol $15
Pistol Extended $20
SMG $20
SMG Extended $30
Assault Rifle $30
Assault Rifle Extended $40
Heavy Weapon Drum $70
Ammo Belt $0.20 (per link; 100 round belt=$20)
Flamer Gas Canister $60

Equipment: Weapons and Ammunition

Hell on Earth: The Seventh Seal maglaurus